We turn empty buildings
into economies

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Loneliness & Resources

Gamified Cohousing was born out of the research of “Architectural Democracy”.

 

It addresses two major problems in cities: loneliness and misuse of natural resources.

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Co-Development

With our business model of “service co-development” and it’s five step implementation plan we can turn any empty building, together with their local owners, into a thriving resilient cohousing and coworking community, regardless of its location. 

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Gamification

With a mix of private and shared spaces, people can live and work in modern standards and benefit financially and socially via the facility management app, where daily tasks or rentals can be easily managed in a fun way.

OUR SERVICES

Location, Location, Location is OVER!
With our 5 stage plan, we can transform any building, anywhere, into an active, profitable and sustainable place.

What is your case?

I have an abandoned building but it is in the middle of nowhere or too expensive to renovate!

  • we make a plan assessment (budget depends on the size of the properties). 1st meeting is for free, but then a site visit and proposal drafting requires a fee.

  • Negotiate details and we resume a full or partial implementation which includes

    • Detailed measurement of the buildings and property into digital format

    • Detailed renovation planning

    • Detailed strategic planning according to our 5 stage plan 

    • Detailed contextual analysis of the neighborhood 

    • Financing planning (we can also be part of the investors of the project)

    • Detailed planning of the implementation of the facility management gaming app

I have a building but would like to transform it into a dynamic community

  • we make a plan assessment (budget depends on the size of the properties). 1st meeting is for free, but then a site visit and proposal drafting requires a fee

  • Negotiate details and we resume a full or partial implementation which includes

    • Detailed strategic planning according to our 5 stage plan 

    • Detailed contextual analysis of the neighborhood 

    • Financing planning (we can also be part of the investors of the project)

    • Detailed planning of the implementation of the facility management gaming app

I have a cohousing or coworking place but it has many management problems

  • we  make a plan assessment (budget depends on the size of the properties). 1st meeting is for free, but then a site visit and proposal drafting requires a fee

  • Negotiate details and we resume a full or partial implementation which includes

    • ​Detailed contextual analysis of the neighborhood 

    • ​Detailed planning of the implementation of the facility management gaming app

why gamified cohousing?

ENVIRONMENT

Over 10% of our buildings are empty* and construction Industry emits 44% of all CO2 into the atmosphere

RENOVATE

THE OLD BUILDINGS

1ST

POLITICS

We are loosing the ability

to negotiate differences with our neighbors as it is too easy to avoid or click them away! 

MIX

COHOUSING WITH

COWORKING

MARKET

Ageing population and

millenial's fluid life styles 

demand change of

real estate 

PROPERTIES 

THINK & PAYS YOU

SALARIES

Construction Industry emits 44% of all CO2 into the atmosphere, 2x more than the transportation industry! 

ENVIRONMENT

Finland is Nr1 in demolishing buildings in Europe

Study from Tampere UT 2016

Third-home purchases swell to record proportions. We build because cities need to consume the capitalism surplus not because people are homeless!

retrieved from bloomberg 25th NOv 2018 

Over 10% of our buildings are empty, yet we build more and more.

second home shoppers 2018 survey bloombe
graph empty housing in the world bloombe

44%

"Three months ago we read that loneliness has become an epidemic among young adults. Now we learn that it is just as great an affliction of older people. A study by Independent Age shows that severe loneliness in England blights the lives of 700,000 men and 1.1m women over 50, and is rising with astonishing speed."

in The Guardian, https://www.theguardian.com/commentisfree/2014/oct/14/age-of-loneliness-killing-us

POLITICS

"Loneliness is a serious public-health problem"

in The economist, https://www.economist.com/international/2018/09/01/loneliness-is-a-serious-public-health-problem

 
 

"With a smaller generation (echo boomers) following a larger generation (baby boomers) for the first time in history, we’re caught in the trap of “diers” vs. “buyers.” Essentially, millions more people will be leaving the housing market than entering it. With sellers drastically exceeding buyers, there will be a huge housing glut. And as we learned in Economics 101, when supply outpaces demand, prices drop proportionally. That’s why we’re looking at another massive housing market crash just ahead. But demographics also tell us other important things about real estate. Just as the aging of baby boomers and echo boomers will cause the next housing market crash, it will have widely varying effects on other real estate categories and geographies. That will create a number of profitable opportunities for those who are savvy enough to take advantage of these little understood trends, just like those we mentioned earlier."

retrieved ffrom https://economyandmarkets.com/category/markets/real-estate/ on 30.22.2018

MARKET

"In the context of real estate we have to be concerned about whether the tech industry will learn real estate faster than real estate learns tech. At the moment real estate is losing, and badly." 

Antony Slumbers at REWORK Summit next Wednesday, from his blog Real Estate and technological denial 

 

OUR LATEST PROJECT

Hyrsylän Koulu


TEAM

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Pedro Aibéo

CEO, Architect

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Nina Linde

Architect

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Ricardo Coelho

Webmaster

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Sunil Suwal

BIM expert

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Aramis Bertschi

Facility Manager

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Hugo Pires

Photogrammetry expert

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Shreya Kembhavi

Architect

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Derya Dilara

Enviornmental Scientist

what are the big targets of

GAMIFIED COHOUSING?

- Fight loneliness (Preventive health)

- No construction of new buildings if others are empty nearby (environment) 

- Renovate old buildings or add extensions to old ones (heritage)

- Gather information, conduct research and runs public debates

- Transform architecture into a process rather than a product based service

- Adoption of multiple home ownership schemes to prevent housing market speculation

- Measure the ecoloogical footprints of the cohousing, gamer/inhabitants

- Implement AI for a better living and working patterns of Cohousing and co-working spaces (user has the data ownership).

- Create living and working communities where people negotiate differences locally (political literacy), in a more economically, ecologically and socially sustainable way, with adaptable physical and social design where users can master their own social rules within that community via game mechanics.

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