
We turn empty buildings
into economies

Loneliness & Resources
Gamified Cohousing was born out of the research of “Architectural Democracy”.
It addresses two major problems in cities: loneliness and misuse of natural resources.

Co-Development
With our business model of “service co-development” and it’s five step implementation plan we can turn any empty building, together with their local owners, into a thriving resilient cohousing and coworking community, regardless of its location.

Gamification
With a mix of private and shared spaces, people can live and work in modern standards and benefit financially and socially via the facility management app, where daily tasks or rentals can be easily managed in a fun way.
OUR SERVICES
Location, Location, Location is OVER!
With our 5 stage plan, we can transform any building, anywhere, into an active, profitable and sustainable place.
What is your case?

I have an abandoned building but it is in the middle of nowhere or too expensive to renovate!
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we make a plan assessment (budget depends on the size of the properties). 1st meeting is for free, but then a site visit and proposal drafting requires a fee.
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Negotiate details and we resume a full or partial implementation which includes
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Detailed measurement of the buildings and property into digital format
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Detailed renovation planning
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Detailed strategic planning according to our 5 stage plan
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Detailed contextual analysis of the neighborhood
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Financing planning (we can also be part of the investors of the project)
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Detailed planning of the implementation of the facility management gaming app
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I have a building but would like to transform it into a dynamic community
-
we make a plan assessment (budget depends on the size of the properties). 1st meeting is for free, but then a site visit and proposal drafting requires a fee
-
Negotiate details and we resume a full or partial implementation which includes
-
Detailed strategic planning according to our 5 stage plan
-
Detailed contextual analysis of the neighborhood
-
Financing planning (we can also be part of the investors of the project)
-
Detailed planning of the implementation of the facility management gaming app
-

I have a cohousing or coworking place but it has many management problems
-
we make a plan assessment (budget depends on the size of the properties). 1st meeting is for free, but then a site visit and proposal drafting requires a fee
-
Negotiate details and we resume a full or partial implementation which includes
-
Detailed contextual analysis of the neighborhood
-
Detailed planning of the implementation of the facility management gaming app
-
why gamified cohousing?
ENVIRONMENT
Over 10% of our buildings are empty* and construction Industry emits 44% of all CO2 into the atmosphere
RENOVATE
THE OLD BUILDINGS
1ST
POLITICS
We are loosing the ability
to negotiate differences with our neighbors as it is too easy to avoid or click them away!
MIX
COHOUSING WITH
COWORKING
MARKET
Ageing population and
millenial's fluid life styles
demand change of
real estate
PROPERTIES
THINK & PAYS YOU
SALARIES

Construction Industry emits 44% of all CO2 into the atmosphere, 2x more than the transportation industry!
ENVIRONMENT
Finland is Nr1 in demolishing buildings in Europe
Study from Tampere UT 2016
Third-home purchases swell to record proportions. We build because cities need to consume the capitalism surplus not because people are homeless!
retrieved from bloomberg 25th NOv 2018
Over 10% of our buildings are empty, yet we build more and more.


44%
"Three months ago we read that loneliness has become an epidemic among young adults. Now we learn that it is just as great an affliction of older people. A study by Independent Age shows that severe loneliness in England blights the lives of 700,000 men and 1.1m women over 50, and is rising with astonishing speed."
in The Guardian, https://www.theguardian.com/commentisfree/2014/oct/14/age-of-loneliness-killing-us
POLITICS
"Loneliness is a serious public-health problem"
in The economist, https://www.economist.com/international/2018/09/01/loneliness-is-a-serious-public-health-problem
"With a smaller generation (echo boomers) following a larger generation (baby boomers) for the first time in history, we’re caught in the trap of “diers” vs. “buyers.” Essentially, millions more people will be leaving the housing market than entering it. With sellers drastically exceeding buyers, there will be a huge housing glut. And as we learned in Economics 101, when supply outpaces demand, prices drop proportionally. That’s why we’re looking at another massive housing market crash just ahead. But demographics also tell us other important things about real estate. Just as the aging of baby boomers and echo boomers will cause the next housing market crash, it will have widely varying effects on other real estate categories and geographies. That will create a number of profitable opportunities for those who are savvy enough to take advantage of these little understood trends, just like those we mentioned earlier."
retrieved ffrom https://economyandmarkets.com/category/markets/real-estate/ on 30.22.2018
MARKET
"In the context of real estate we have to be concerned about whether the tech industry will learn real estate faster than real estate learns tech. At the moment real estate is losing, and badly."
Antony Slumbers at REWORK Summit next Wednesday, from his blog Real Estate and technological denial
OUR LATEST PROJECT
Hyrsylän Koulu

TEAM

Pedro Aibéo
CEO, Architect

Nina Linde
Architect

Ricardo Coelho
Webmaster

Sunil Suwal
BIM expert

Aramis Bertschi
Facility Manager

Hugo Pires
Photogrammetry expert

Shreya Kembhavi
Architect

Derya Dilara
Enviornmental Scientist
what are the big targets of
GAMIFIED COHOUSING?
- Fight loneliness (Preventive health)
- No construction of new buildings if others are empty nearby (environment)
- Renovate old buildings or add extensions to old ones (heritage)
- Gather information, conduct research and runs public debates
- Transform architecture into a process rather than a product based service
- Adoption of multiple home ownership schemes to prevent housing market speculation
- Measure the ecoloogical footprints of the cohousing, gamer/inhabitants
- Implement AI for a better living and working patterns of Cohousing and co-working spaces (user has the data ownership).
- Create living and working communities where people negotiate differences locally (political literacy), in a more economically, ecologically and socially sustainable way, with adaptable physical and social design where users can master their own social rules within that community via game mechanics.
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